Power |
ARROW_DAMAGE |
Provides extra damage when shooting arrows from bows |
Flame |
ARROW_FIRE |
Sets entities on fire when hit by arrows shot from a bow |
Infinity |
ARROW_INFINITE |
Provides infinite arrows when shooting a bow |
Punch |
ARROW_KNOCKBACK |
Provides a knockback when an entity is hit by an arrow from a bow |
Curse of Binding |
BINDING_CURSE |
Item cannot be removed |
Channeling |
CHANNELING |
Strikes lightning when a mob is hit with a trident if conditions are stormy |
Sharpness |
DAMAGE_ALL |
Increases damage against all targets |
Bane of Arthropods |
DAMAGE_ARTHROPODS |
Increases damage against arthropod targets |
Smite |
DAMAGE_UNDEAD |
Increases damage against undead targets |
Depth Strider |
DEPTH_STRIDER |
Increases walking speed while in water |
Efficiency |
DIG_SPEED |
Increases the rate at which you mine/dig |
Unbreaking |
DURABILITY |
Decreases the rate at which a tool looses durability |
Fire Aspect |
FIRE_ASPECT |
When attacking a target, has a chance to set them on fire |
Frost Walker |
FROST_WALKER |
Freezes any still water adjacent to ice / frost which player is walking on |
Impaling |
IMPALING |
Deals more damage to mobs that live in the ocean |
Knockback |
KNOCKBACK |
All damage to other targets will knock them back when hit |
Fortune |
LOOT_BONUS_BLOCKS |
Provides a chance of gaining extra loot when destroying blocks |
Looting |
LOOT_BONUS_MOBS |
Provides a chance of gaining extra loot when killing monsters |
Loyalty |
LOYALTY |
Causes a thrown trident to return to the player who threw it |
Luck of the Sea |
LUCK |
Decreases odds of catching worthless junk |
Lure |
LURE |
Increases rate of fish biting your hook |
Mending |
MENDING |
Allows mending the item using experience orbs |
Multishot |
MULTISHOT |
Shoot multiple arrows from crossbows |
Respiration |
OXYGEN |
Decreases the rate of air loss whilst underwater |
Piercing |
PIERCING |
Crossbow projectiles pierce entities |
Protection |
PROTECTION_ENVIRONMENTAL |
Provides protection against environmental damage |
Blast Protection |
PROTECTION_EXPLOSIONS |
Provides protection against explosive damage |
Feather Falling |
PROTECTION_FALL |
Provides protection against fall damage |
Fire Protection |
PROTECTION_FIRE |
Provides protection against fire damage |
Projectile Protection |
PROTECTION_PROJECTILE |
Provides protection against projectile damage |
Quick Charge |
QUICK_CHARGE |
Charges crossbows quickly |
Riptide |
RIPTIDE |
When it is rainy, launches the player in the direction their trident is thrown |
Silk Touch |
SILK_TOUCH |
Allows blocks to drop themselves instead of fragments (for example, stone instead of cobblestone) |
Sweeping Edge |
SWEEPING_EDGE |
Increases damage against targets when using a sweep attack |
Thorns |
THORNS |
Damages the attacker |
Curse of Vanishing |
VANISHING_CURSE |
Item disappears instead of dropping |
Aqua Affinity |
WATER_WORKER |
Increases the speed at which a player may mine underwater |